using System.Collections.Generic;
using MoonFramework.Template;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Entity
{
    public class ActorConfig : BaseConfig
    {
        [LabelText("最大血量")] public float MaxHp;
        [LabelText("相关音效")] public Dictionary<string, AudioClip> AudioDic;
    }
}